﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Uniforax.Core.GameObjects;

namespace Uniforax.Core.WorldFramework
{
    public class BaseBluePrint
    {
        public int Cost { get; set; }

        public virtual BaseGameObject CreateGameObject()
        {
            return null;
        }
    }
}
